Silent Kage1′s Mission Cheats

HQ Location
The HQ is the room where you can complete missions
- Log into Club Penguin

- Click on your Spyphone

- Click on Visit HQ

- You should appear to a room with many screens

- On the left hand corner is an icon like this:
(Click on it)
- Pick your mission and press Launch Mission


Mission 1 Guide: Case of the Missing Puffles
1. Talk to Aunt Arctic
2. Go to the Ice Rink, look around for pictures of a green puffle.
3. Go back to Aunt Arctic’s Igloo. Give her the photos.
4. Go to the pet shop. Look all the way left and take the paper on the kennel.
5. Go to the sport shop and tell G how many socks he has.
6. Take the life preserver launcher and go to the iceberg. Use the launcher with the penguins.
7. Go to the ski mountain. Get out your spy phone, click on the red light. Take out your wrench and use it with the telescope.
8. Use the telescope. Point it at the tallest mountain.
9. Go to the Sport Shop and get the grappling hook. Go to the Tallest Mountain. Use the hook on the top of the tallest mountain.
10. Talk to the puffles.
11. Mission Accomplished
Mission 2 Guide: G’s Secret Mission (Not So Secret)
1. Talk to Gary, and answer the secret riddle, to ‘mogul’ and he shows you a New Sled, pick it up and go to the mountain.
2. Click the Sled to ‘Test Run’ And you have to crash the sled.
3. Pick up the rope, and the Survival Guide. Now go towards the Bush with berries on, and collect three berries. Go to the right, and shake the tree three times and a pot will come out.
4. Go forward to the tree stump, and scare the other puffles away, except the black one, give him an ‘O’ Berry, and he will follow you around, now go to the left, and you will find a bush with a ski in it, pick it up. Now connect the rope, an ‘O’ berry and the ski together and make a Fishing Rod.
5. Go to the right, and go to the stump, Go right again at the stump, and you are at the cave. Go left to the river. Pick up the log, and go to the river. Click the homemade rod to the river, and you will catch a fish, then using the pot, collect water, then head back to the cave. Go inside it and push the rocks to the middle.
6. Put the wood in the center, and click the Survival Guide to the log. It will rip up. Next, give the puffle a Berry, and he will set alight. Then put the fish, and jug of water on the fire, and you fall asleep.
7. You wake up at the sound of a jet pack, and you get taken back home.
8. Collect your medal and award
Mission 3 Guide: Case of the Missing Coins
1. Talk to the stupid Green Penguin in front of the safe.
2. He will say he can close the safe door easily, and he will close it.
3. Ask him if he can open it again, and he will say he forgot the combination.
4. He says to go to the Gift Shop Office and find the code.
5. When in the office, go to the right and click under the orange sofa with the jester hat on it.
6. Under the sofa, pick up the floppy disk and the paperclip and add them to your inventory.
7. Go to the computer in the room and insert the floppy disk. Some programmes will appear on the screen. Click the folder named, ‘Combination_Number’ Click on it and write or remember the code.
8. Go back to the safe and click on the safe. Type in the code and press enter. The safe will open and the green penguin will thank you.
9. Go into the safe and the penguin will say he is worthless to not see the coins rise. (True!)
10. G will call you on spy-phone and ask you to meet him in the HQ. Go to HQ.
11. G will show you some footage of the coins rising in the vault, he tells you to check out the roofs, and opens a drawer and gives you a choice of keys for the roof door. Pick the golden key up, which says in code, “Roof Top”
12. Move right in the HQ, and pick up the purple flashlight for later use.
13. Go to the Gift shop office and look around for the Roof Door. (Use the golden key to open it!)
14. Go to the roof, and you will see a large magnet.Look for a piece of mysterious white fur on the drain next to it!
15. Click on the ‘Powa Box’ and unscrew the bolts with the spanner from the spy-phone. Click the box and place the paperclip inside! The power box will explode, causing the ‘Powa Box’ to now read, ‘ow’
16. Go to the Town and the dancing penguin will be crying, (AGAIN!) he wants the power back in thne Nightclub so he can dance, you will say that you will come back for it!
17. Go to the Boiler room and note that is very dark! If you are a member, you will have the Spy-goggles in your inventory, or if you are non-member, you can use the purple flashlight from the HQ. Either way will do.
18. Search around for the ‘Fuse Box’ and solve the puzzle. You must have all of the green lights on to make the power come back on!
19. Go to the vault and click on the coins. The daft green penguin will pop out and congratulate you.
20. Go to the HQ and show G the white fur. He says that they are interesting and that he would come back to you.
21. Collect your medal and Award
Mission 4 Guide: Avalanche Rescue
1. Talk to Gary
2. He says that you need to save four penguins stranded on a cliff. He recommends the Perserver Shooter. He will let you into the Gadget Room.
3. When in the Gadget room, move left and on the shelf amongst many other things, is the Perserver Shooter. Add it into your inventory and go to the Ski Village and you can see a brown penguin crying.
4. Ask him what is wrong and he will say that the belt for the Ski Lift is broken and asks for you to fix it. If you search the floor, you will find another white tuft of fur.
5. Go to the Gift Shop and find a green penguin dummy and remove his belt. Go to the Ski Village and replace the belt on to make the lift move again.
6. The penguin will thank you and ride up to the mountain! He will ride the lift for on, and on, and on. No wonder the previous belt broke!!!
7. Go to the Beacon and remove the telescope with your spanner from your Spy-phone. Add the telescope to your inventory and go to the Gift Shop.
8. Scroll around to find the door to ‘Gary’s Room’. (It seems that the safe and the Gift Shop office have mysteriously disappeared!
9. Go to Gary’s room and move around to find a window and a telescope stand. Attach the telescope to the stand and look out to the sled route.
10. Go to the lighthouse and move around for some rope dangling from the red rowboat.
11. Now go to the Ski Lodge, and collect the fishing rod next to the ‘Ice Fishing Game’
12. Write or remember the route and then go to the mountain, then Ridge Run.
13. When at the bottom, attach the fishing rod to the perserver shooter, and the rope to the fishing rod and perserver shooter!
14. Click the perserver device to the edge of the cliff and collect the blue penguins one by one.
15. Move the devive right, and click to break branch. Then, save the nearest penguin in the middle. Now, with your first penguin still holding on, collect the second nearest penguin! Drop the bottom penguin on the middle branch and drop the second past that branch to collect the third. Take all three penguins to the left side and drop them all one by one! Now the three penguins will push the rock downwards. Collect all three penguins on the perserver and drop them down to collect the fourth.
16. You will find yourself at the Mountain. Talk to Gary and show him the white tufts of fur. He will say good bye
17. Dont forget to collect the Award, Letter, and Gift.
Mission 5 Guide: Secret Of the Fur
1. Talk to Gary
2. He will ask if you can find out what the pink fur belongs to.
3. Open your spy-phone, and click on the comb.
4. Click the comb to the fur, and it will flatten it.
5. The fur will Analyze the fur, and says it belongs to a pink puffle, now click back and Gary will congratulate you, now analyze the white fur, which he will give you, by clicking it to the suitcase.
6. It will come up with an error, and then shows you the three substances found on the fur, Hot Chocolate, Hot Sauce, and Jet Pack Fuel, Go back and talk to Gary.
7. He asks you if you can find the items found in the fur, in change of some goggles, then go to the Coffee Shop.
8. At the Coffee Shop, talk to a brown penguin, and he explains how it got messy.
9. He shows you a brief drawing of the creature that came in and made the mess.
10. Talk to him again, and ask for hot chocolate, and he says he can’t because it is broken. This is how you fix it:
11. Go to the Plaza, the to the Pizza Parlor, ask the penguin tidying up the mess, and ask for the Hot Sauce, and Chocolate Sauce, and also pick up the pizza on the desk to deliver to Penguin fishing outside the lodge.
12. Then go back to the Coffee Shop, and click on the Hot Chocolate Dispense, drag the mug under the “Hot Chocolate Button, and connect the milk into place using the Spanner, and change the cold to hot at the right hand side of the machine, now pour in the Chocolate Sauce in at the top. Now push the button and put drink in inventory.
13. Go to the Gadget Room, and collect the AC 1000 from the shelf and teleport to the beacon.
14. Scroll to the side, where the Jet Pack Game is, and use the Fan to blow the Jet Pack Fuel to the land, then use the scissors from the Spy Phone to cut the balloon and Put the fuel in the Inventory.
15. Go to The Gadget Room and talk to Gary and pour the Hot Chocolate, Hot Sauce, and Jet Pack Fuel in the funnel. Then pick up the Goggles and click on them, to put them on.
16. Go to the Ski Lodge, and you will find the Fishing Penguin in the sofa, talk to him, and he says he saw a scary monster.
17. Go to the Lighthouse, and pick up the net next to the door, then scroll left, and pick up the rope in the boat. Put them together, and you have made a trap! Go back to the Lodge, and pick up the candle. Go out side, and you see a shadow, followed by weird music, then set up the trap on he tree.
18. Put the candle on the trap, and a crab will get into the trap, pick up the crab which look really funny, then the shadow will run away, leaving a single tuft of fur on the ground.
19. Go to the Gadget Room, and show Gary the Crab, then put the fur in the analyzer, and it says it comes from a Polar Bear
20. Now collect the Medal and gift.
Mission 6 Guide: Questions for a Crab
1. Talk to Gary and he will show you ‘The Crab Translator 3000′
2. The crab will hit hard on the cage, causing the machine to blow up.
3. Follow the crab and you will end up at the top of the mountain.
4. Wait for the dizzy scene to finish, then you will find yourself at the forest place in ‘G’s Secret Mission’
5. Turn right, and go towards the bush. Now go foreword to the tree stump. Turn left to the long log and you will see a big pack of Puffle ‘O’s’ on a rope. Click the red flashing light on your Spy-phone and click on the scissors.
6. Click the scissors to the rope and pick the bag up when dropped. Go right to the tree stump and feed the poor, hungry puffle a ‘O’ berry.
7. Turn right to the cave, and you will see the crab walk through the narrow flap. Click a ‘O’ berry on the flap and the puffle will go inside and open the door. Go inside.
8. Inside, a trap will fall and your Spy-phone will fall out. The evil polar bear will appear and steal your phone. Talk to him, and he will tell you his life story, (It’s so long!!) The crabs name is, Klutzy, and the bears name is, Herbert P. Bear Esquire. Lol!
9. Klutzy and Herbert will walk out of the room, and the puffle will emerge from the rock.
10. Turn right, and you will find a cage water releasing system. Click an ‘O’ berry to the left of the tray on the right and the puffle will turn it to an angle. Now click a ‘O’ berry on the red lever on the right. The water will turn on. Finally, click another berry on the tray hanging on rope. The cage door will open releasing you.
10. Walk right, and you will find a table full of ‘G’s’ inventions. Pick up, the Blueprint on the wall, the hot sauce, the rope dangling on a wooden plank on the right, and the Pickax.
11. Walk left to the door and open it. Snow will block your exit, so attach the hot sauce and the ‘O’ berry bag to form a flaming berry! Feed this to the puffle, and he will whizz across the screen and then melt through the snow! Go outside.
12. When outside, walk right, towards the tree stump. Then, from there, turn left to the long log. Now, turn left to the mountain.
13. Click the right side of the mountain and attach the rope with the Pickax. Click the mountain with the rope and pickax and you will find yourself at the top of the Mountain.
14. Make your way to the ski Lodge, and go to Ice Fishing. The Polar Bear will be fixing his invention talking to himself. At one point, he will say he wants a Hot and Spicy Seaweed Pizza.
15. Go to the Si Village, then to the Dock. From there, go to the Town, then to the Snow Forts and then finally, to the Plaza.
16. Go inside the Pizza Parlour and ask for a (Seaweed Pizza)Add it to your inventory and go to the Ski Village the same way you came. Go to Ice Fishing and put the pizza on the floor by clicking the bear.
17. He will eat it and give his complements, while you click the lever to go right instead of left! He will then say he has fixed it and click the on button. The machine will drive into his and send them across the ice river They will fall in and be stranded on the other side…
18. G will congratulate you and ask you for the Blueprints and that he will get back to you as soon as possible! You will see a flaming puffle fly across
Good Work!
Mission 7 Guide: Clockwork Repairs
1. Talk to G. He will show you a surveillance tape of the snow forts. And who is on the footage? Herbert Bear and Klutzy.
2. Move right and you will see the gadget room door, on the left of the door are three lockers, one of which has the electromagnet from mission 3. Click on it and enter the code, key in the lock. Use the code translator on the bottom right of your screen. Pick up the electromagnet and go to the Gadget Room.
3. Go right when in the gadget room until you see three shelves, on the top shelf is a life preserver, add it to your inventory.
4. Go to the Dock. There are two blue penguins playing snowball practice, and they have the clock tower’s target. Talk to them and ask if you can have the target. Play the target game and hit it three times. They will give you the target, in return you give them the life preserver to act as a target.
5. Go to the Town and you will see the stupid green penguin ‘Rookie’ from Mission 3, outside the Night Club. Ask him for a poster of the missing gear and he will give you one. (I thought he was annoying)
6. Go to the Pizza Parlour and pick up the music sheet found by the Piano. Then go to the Beach and ask the yellow guy how he made his chair. Pick up the green pot by him and go to the Snow Forts.
7. Get out the green pot and click the snow at the Snow Forts. The pot will fill up with snow. Put it in your inventory. (Soo many things)
8. Go to the Stage and click the piano. Put the music sheet on the stand and play the tune on it. (Woot Woot)
9. The yellow puffle will become friends with you and jump out of the curtains. Give him the missing gear sheet and the green pot of snow from the Snow Forts. The snow will magically fly out and he will make the gear. (Add it to your inventory)
10. Go to the Iceberg and turn left until you can see a spring covered in ice. Use the electromagnet to draw the spring in.
11. Go to the Gadget Room and go to the Test Chamber Machine. Put the Snow gear in and set it to: Ice Mode, and put the screw in and set it to: Heat Mode. Whatever you do, don’t set the machine to Heat Mode, with the gear, oryou will have to start over.
12. Go to the Snow Forts again and click under the clock tower. Put the target on the left, the gear in the middle and the spring on the top left.
13. Pick up your cell phone and read what Herbert has to say, Gary then notifies you about Aunt Arctic being the director.
Get your Medal and Award
Mission 8 Guide – Mysterious Tremors
- Talk to G. While you’re there pick up the flying Fedora Hat to the left of the door into the HQ.
- Go to the Dock & talk to Herbert when he comes out of the ground. When he goes back underground take the lamp Klutzy dropped, unless you have Night Vision Goggles – then you won’t need it.
- Follow the map Klutzy snapped in half into the Town. One will get stuck on the Night Club sign & one will continue to blow away towards the Snow Forts.
- Go into the Coffee Shop & help pick up the cookies that fell on the ground. The penguin will offer you a cookie when your finished.
- Go outside and put the fedora hat on the green puffle. Then feed him the cookie so he can fly high enough to get you half the map.
- Follow the other half to the Snow Forts. It’ll get stuck in one of the flag poles. Free it & it’ll fly into the Plaza.
- It will get stuck in a guy’s newspaper. Talk to him. He will mention he wants a pizza.
- Go into the Pizza Parlor & get him a pizza. Then go back outside & give it to him. Then ask for the newspaper.
- When he gives you it, take the map piece out of it & stick to two halves together. You can now find your way around Herbert’s tunnel.
- Before you go down there though, you need to get some equipment.
- You’ll need some tent pegs you can find in the Sport Shop near the door.
- You’ll need a net. Take one from the big pile outside the Lighthouse.
- You’ll need some balloons. Ask the orange penguin in the Lighthouse for one.
- You’ll need a hammer. There’s one attached to the wall in the Gadget Room. It’s to the right of G.
- You need a helium tank. There’s on in the Gadget Room to the left of the door into the HQ. You have to ask G before you can take it.
- Now you have everything. First of all, take a balloon out of the balloon box & fill it up with helium.
- Go to the Town.
- Use the inflated balloon to lift up the Gift Shop.
- Quickly put the net under the Gift Shop.
- Then put the pegs around the net.
- Then hammer them into the ground.
- This will support the Gift Shop so you can safely continue through the tunnel.
- Go into the tunnel & find your way around using your map.
- When you go through the tunnel under the Gift Shop you will see the drill Herbert was in. Use the wrench on your spy phone to unscrew the gear from Mission 7 from the machine. Put it in your inventory & continue through the hole into the Boiler Room.
- Talk to Herbert. He will brake the boiler in frustration & run away.
- G will tell you to fix the boiler. You have to connect the top left-hand pipe to the bottom right-hand pipe to fix it.
- When you fix it G will tell you to meet him at the HQ.
- Go to the HQ & talk to G. (He’s over by the map of CP.)
- Give him the gear.
- G says that the next mission will be about catching Herbert. At last!
- Get the medal & the ice gear.
Mission 9 Guide – Operation Spy Seek
- Talk to G.
- Put the duck, the blueprint (it’s on the wall) & the three tracking devices in your inventory.
- Go to the Dock & talk to the penguin. To fix the boat you just need to pull the brown thing sticking out the top. Then ask if you can borrow the pump.
- Go to the Plaza & talk to the two penguins. Help them when the blue puffle covers them in chewing gum. Then ask if you can keep the gum.
- Now put the gum on the duck, then inflate it with the pump. When it’s fully inflated, attach a tracking device.
- Now go to the Iceberg & put the duck in the water.
- Now go to the Ski Village, & go inside the Ski Lodge.
- Talk to the penguins playing Find Four. Then go find the rest of the pucks for them. (Make sure to check upstairs in the Lodge Attic as well!)
- While you’re up in the Attic, make sure you pick up the string on the ground.
- When you have all the pucks, give them to the two penguins. (You’ll get an extra reward at the end of the mission for doing this.)
- Now go the the Forest & pick up the sticks on the ground.
- Put the sticks, the blueprint & the string together to make a kite. Then attach a tracker.
- Go to the Ski Hill. Put the kite on the signpost.
- Now go the the Mine Shack. Help Rory fix the trough by dragging the planks of wood around. You need to make the trough point to the right instead of the left.
- Then help Rory but fixing a mine cart. This bit’s really fun. You have to weld the cracks on the cart.
- Now that the cart is fixed, put your last tracker in it.
- Now that all three trackers are in place, you should receive a call from G. Go to HQ & talk to G (he’s beside the map).
- Take the Binoculars 3000 off the desk.
- Then go the the Ice Lake, which can be accessed from the Ski Lodge. Use the binoculars to look across the lake.
- Watch what he’s doing. When he walks off, G will call you.
- Now go to his camp & take your old spy phone. Attach the spy phone to the binoculars.
- Place the binoculars in a tree (keep trying each tree till you reach the correct one).
- Now return to HQ & watch the live footage on one of the TVs.
- Herbert will notice the binoculars, but G says the mission was a success.
- Get the medal & the box of chocolates.
Mission 10 Guide – Waddle Squad
- Talk to G. Eventually Herbert will come up on the CCTV screens.
- After he’s finished talking the leader of the PSA comes up on a hidden screen. (Doesn’t look much like Aunt Artic to me…)*
- When she’s finished speaking and the other two agents go away, pick up the solar panel in the box beside G.
- Then go to the beach and talk to the Jet Pack Guy. He needs some Cream Soda. Go into the Lighthouse to get some. (It’s in a barrel at the back of the room.)
- Give the barrel to Jet Pack Guy. Now you need to get the right measurements of soda to make jet pack fuel. Here’s how to do it:
L = large container on the left M = container in the middle S = Smallest container on the right to = Pour one container into the other
L to M
M to S
S to L
M to S
L to M
M to S
S to L
- When you get the right measurements Jet Pack Guy will fly off. Now go to the Guft Shop.
- Talk to the manager and agree to help him put his stuff outside. Take the box of clothes, the box of…. round things and the table.
- Go outside and drop the table on the ground near the sign pointing to the Snow Forts.
- Put the clothes and the round things on the table and go back into the Gift Shop and talk to the manager again.
- Now go over to Rookie and talk to him. He needs the solar panel you picked up earlier. Put it on to the end of the giant wire for the magnet.
- Yay, more puzzles. You need to connect the yellow, red and blue lines to their corresponding-coloured circles. I can’t help you here; you’re on your own.
- When you’re finished with the magnet, go to the Dock and talk to the guy beside the boat. Ask him for some rope and he’ll give you it.
- Now go to to Night Club and attach the rope to the trap.
- Pull the lever when the rope is on to find the trap is broken. Unscrew the plate of metal with your spanner to begin yet another puzzle.
- You need to fit the gears into their proper places. It’s not too difficult, so you shouldn’t have any problems with it.
- When the trap is working again, go to the Ski Village and answer your phone.
- Go to the Dock and find “Herbert”. After Klutzy runs away answer your phone again.
- Go to the Night Club and pull the lever to trap Herbert…. or not.
- Answer your phone again. The Golden Puffle will get stuck to the magnet which bursts through the wall.
- Now you can either take Jet Pack Guy’s jetpack and attack it to the cage, or shine all three lights on the ceiling onto the solar panel to make the magnet stronger. Either way Herbert will get stuck.
- After G stops talking, Rookie gives Herbert his phone and Herbert transports to another room. When the two other agents leave, G picks up a package of seeds that Herbert dropped..
- Get the medal and the gift. Game over.
*= Yes, Aunt Artic is The Director. Didn’t I ever tell you?
Now you should have a Award section full of Awards from all the missions:

This is the complete Mission guide for Club Penguin

~Silent Kage1, Owner of CP Cheats/News






